light design by Jean-Paul Carradori

In Orfeo 2.0 a baRock opera, Orpheus becomes part of a system that I would call “quantum”, in which different reality layers can coexist: the ancient myth is translated into a hypothetical future through new sounds and visual atmospheres. Lights and video mapping aim to amplify the “aliases” that take place during the performance; the typical myth iconography and its representation blur and merge, moving on different levels in a virtual mirror game. The figures are deliberately smoky, just mentioned, simulacrum of emotions. Music allows the necessary thickness to arise, it fills the spaces. The “progressive” interpretative component, which in any case faithfully respects the original course, will prove and create new horizons of study and fruition of the incredible Monteverdi’s composition.

Jean-Paul Carradori